VirtualSociety 2.2.1
last updated 27 days ago
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last updated 27 days ago
VirtualSociety 2.2.1
former version
VirtualSociety
- Characters and NPCs
- NPC Editor
- New notebook-style layout
- Added a detailed profile with an avatar and character traits
- Outfit Editor
- Improved camera, zoom, and navigation around the character
- The character portrait is now automatically updated after editing
- Improved morph controls displayed directly on the character
- Mobile joysticks are now disabled while editing outfits
- Improved character appearance editing
- Added new face and body morph parameters
- New scene for the Appearance Editor
- Rendering
- Improved toon shading for skin and eyes
- Added subsurface rendering for skin
- Improved materials and their metallic parameters
- Animations
- Fixed looping animations
- Improved upper-body animations while a character is seated
- Fixed characters becoming stuck when sitting while crouched
- Fixed aiming and obstacle detection while seated
- IK is now disabled while a character is seated
- Fixed interaction indicators on seated characters
- NPC Editor
- Game modes and interactions
- God mode
- New control mode with a free aerial camera
- Players and NPCs can now be selected
- Characters can be instructed to move to a location
- Characters can be instructed to use an interaction
- Displays a profile for the selected character
- Camera movement using the keyboard, mouse, and screen edges
- God mode
- World Editor
- Lights
- New tools for adding Point Lights, Spot Lights, and Rect Lights
- Lights can now be moved and rotated
- Color, intensity, and range can now be edited
- Color temperature settings
- Spotlight angle settings
- Advanced settings for shadows, source size, indirect lighting, and volumetric scattering
- Added a visual representation of light direction
- Lights are now saved in worlds
- Saving
- New save button in the toolbar
- Added the
Ctrl+Sshortcut - A progress indicator is now displayed while saving
- Confirmation is now requested before exiting with unsaved changes
- New option to automatically save the world when exiting the editor
- Tools
- New ghost mode allowing the camera to pass through objects
- Improved room detection and editing
- Improved detection of interior walls and floors
- An upper floor can now be created directly from a room
- Improved room movement and resizing
- Operations performed on rooms are now better supported by undo and redo
- Spawn points
- Spawn points are now editable objects within the world
- Each spawn point can now be moved, rotated, and configured
- Added interaction support for spawn points
- Improved spawn point saving and loading
- Interactions
- New interaction selection panel
- Search through available interactions
- Interaction graphs can now be opened directly from the editor
- Improved saving of graphs linked to objects
- Interface
- The Design panel now preserves the selected tab and scroll position
- Improved the editor search field
- Improved object categories and parameters
- Fixed preset display
- Added keyboard shortcuts to tooltips
- Lights
- Scenario / scripting
- Node Editor
- Visual redesign of the Graph Editor
- Added dedicated icons and colors for the different node categories
- New search field for quickly finding nodes
- Improved the creation menu and Properties panel
- Improved graph framing and navigation
- Support for array inputs and dynamic pins
- The
OpenDialognode can now have a different output for each answer
- New nodes
MakeArraySpeakANDORXORNOTSetMobileControlsStartActivityStopActivitySpawnObjectGetNameSetObjectHiddenSetObjectCollision
- Activities
- New activity system for characters
- Support for start, loop, and end animations
- Support for animation events
- Activities can now be stopped immediately
- Node improvements
- The
Speaknode synchronizes the character’s mouth with their voice - Added a scale parameter to the
TakeObjectnode - Objects and effects created by a scenario can now be temporary or saved in the world
- Objects and effects can now be spawned already hidden
- Improved saving of references and actions embedded in interactions
- The
- Node Editor
- Worlds and synchronization
- Differences between local and remote versions of a world are now detected
- The version to use can now be selected when a conflict is detected
- Interactions and additional world files are now synchronized
- Only modified files are uploaded
- More reliable world downloads to prevent incomplete downloads from replacing local files
- Improved duplication of worlds and their data
- Fixed issues with world creation and loading
- Interface and miscellaneous
- New loading progress bar
- Fixed and improved the loading screen
- Added search fields to some drop-down lists
- Improved the display of categories and parameter lists
- Improved thumbnail generation
- Fixed various navigation, scrolling, and focus issues
- Various stability and performance improvements
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